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Q&A: Meet Yifan He, student artist in residence

27 September 2021

Yifan He, one of the two 2021 UCL East student artists in residence, shares an insight into their inspirations, art practice and the work they are developing on the residency.

Artwork from Yifan He

For the past few months, two UCL student artists in residence,Abi Ola and Yifan He, have been working with theUCL East Project team,to observe, comment and creatively reflect upon this significant development for UCL.

The residencies are supportedbythe UCL East Programme and arePart of the UCL Public Art Programme, these residencies are one of the ways thatUCL East supports future generations of artists,through providing opportunities and exposure.

Here Yifan shares an insight into their inspirations, practice and the work they are developing on the residency.

How would you describe your practice?

I would describe my practice as interdisciplinary, taking form in video making, gaming and web designs.

It is collaborative andparticipatoryfor audiences, focusing on situations where people can play and experience some conventional conceptions of technology, bodies,border,and spaces differently.I havecreated an online zine,, whichdemonstratesthese. It was a Google Doc link I shared on social mediato create a collaborative piece.

My practice also exploresqueering the bodyin digital spaces. This meansapplying queer theory to bodies and analysis of the body, allowing for more intersectionality and fluidity between gender identities and sexual orientations.

By disrupting the ‘normal’ body,my practice mapsitsinteractions with avirtualdream realm.Itchallenges and plays withthedichotomy of natural andartificial.

Do you have some ideasfrom the residency so far? 

I startedthe residency at the beginning of thisyear andhave been mainlyconcentrating on how to overlap physical space with digital, using Augmented Reality and QR codes to send people into a retro gamespace.

Our physical space is already covered byWiFi,we areorganic bodiesliving in an environment mapped by digital.Soin a way,we are digital-organic hybrids,we are allcyborgs.

Whilst working on outcomes, I am particularly inspired by Glitch Feminism - a movement that empowers queer bodies and incorporates race theory into digital spaces.

Although I am still in the general ideas stage, I am trying out differenttools tocreate this digital portal and how to embed this into physical architecture.I am thinking of how to project digital into physical spaces, and then what this will look like and how it will be experienced.

How has the UCL East development influenced your thinking and what have you learnt so far?

As my residency is linked to the Sustainable Physical and Digital Spaces for Education and Research Project (SPiDER), in the meetings for this I have really learnthow many requirements different people have when it comes to designing a space.

Youmustconsider how much to assign to whom, how collaborative it will be, how much space will be used as public space.Different departmentshavediverse needsanduse spaces differently.

It has been interesting to hear a variety of positions and experiences, what is lacking and what needs more focus. It can be overwhelming at times but ina goodway!

How do you want to use your practice for public engagement?

Hopefully, engagement would happen through my work itself, given the collaborative and interactive nature of it.

For example,I havea rough ideaof a project that uses awkward situations and challenges the idea that a place cannot be both public and private. People could accidentally scan a QR code whilst in a toilet cubicle and be connected to a chatroom. Using phones on thetoilethas become normalised now, and it would connect the physically private space of the toilet and the digitally public space of the chatroom, connected withWiFi.

I want to use my practice to create a situation or a tool which enhancesengagement andinteractions with communities.I am not sure of what thefinal outcomewill be, but I would love to create something that the community can finish the work for me.

During your residency, have you been able to reflect on how the digital can inform the real?

Absolutely, this is my whole research interest! I want my work to reflect and embrace the fact that we are already cyborgs. We need to stop using ‘irl’ in real life, as we are already existing in spaces mapped by the digital.

The residency is making me explore further how we extend our physical bodies into digital, and how this can cause exhaustion and frustration. I want my practice to help us develop more agency in deciding how our bodies aredigital, and how toqueer our bodiesin digital spaces.

Forexample, whenlooking at how to map rooms at 911 East, I have been using thefree platform,where I can create 2D game spaces and avatar interaction – creating confusing situations where you can be closer digitally than physically.

What are some key lessons you have learnt so far in your residency? 

I have tried to talk to everyone I can from diverse backgrounds and livedexperiences to ensure my work is accessible and inclusive.Thefeedback I receive from the community is completely differentfromdepartmental needs, but equally as important.

I also try to put things into practice! It will always be different to how you conceptualised it, but that is ok. Lastly, I would say to play a little-do notbe afraid to incorporategaming into working with digital spaces!

Lastly, how do you think your experience on the residency will inform your future practice? 

The UCL EastResidencyhas really helped me to think about the world offline, and how I can “upload” my whole practice. I have been reminded of the gravity of physical bodiesand the need to address this in my work,whilst beingable to navigate political issues by engaging in a virtual rather than physical world.

I am aware how both data and technology are very material mediums with a foundation of exploitinglabour andnaturalresources, andthisis changing my practice already.

Explore the work of the other student in residence, Abi Ola, here