Description
This module will explore the relational framework between global societies and media, and the technological mediation of experience. It will consider how different media forms – cinema, television, telephony, animation, factual news, LED screens and digital platforms – enable us to observe, perceive and analyse the world. Weekly lectures revolve around themed topics that help students engage with shifting attitudes, perceptions and ideas surrounding the communication of culture under media globalisation. The module brings students into discussions about the media’s role in forming, reproducing and dissolving forms of collective identity. It explores how these processes are both embraced and resisted.Ìý
This module is suitable for the following pathways:
PATHWAY 1: Critical Media with Film – an emphasis on theory, but with a throughline of practical work in film-making running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in film up to advanced level.Ìý
PATHWAY 2: Critical Media with Games – an emphasis on theory, but with a throughline of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level.Ìý
PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.Ìý
Module deliveries for 2024/25 academic year
Last updated
This module description was last updated on 19th August 2024.
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