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Digital Games and Play (CCME0056)

Key information

Faculty
IOE
Teaching department
Culture, Communication and Media
Credit value
30
Restrictions
This module is only available to students on MA Digital Media: Critical Studies. It is expected to be a full class and therefore not available to students outside of the programme. It may be possible that some students from the other MA Digital Media routes can take this module if places become available.
Timetable

Alternative credit options

There are no alternative credit options available for this module.

Description

This MA level module is aimed at Media and Cultural Studies students who are interested in studying digital games and player cultures. In part one of the module, students are introduced to game studies literature on rules, narrative, role, genre and navigation, and methods of game analysis. In part two, the module focuses on player studies, to cover topics such as identity and gender, meaning, cheating and learning within player communities. Assessment is in two parts. Part 1 of the assignment is a games diary. For Part 2 of the assignment, students choose to write an essay on game analysis, or player cultures.

Module deliveries for 2024/25 academic year

Intended teaching term: Term 2 ÌýÌýÌý Postgraduate (FHEQ Level 7)

Teaching and assessment

Mode of study
In person
Methods of assessment
100% Coursework
Mark scheme
Letter Grade

Other information

Number of students on module in previous year
0
Module leader
Professor Diane Carr
Who to contact for more information
ma.dm.info@ucl.ac.uk

Intended teaching term: Term 2 ÌýÌýÌý Postgraduate (FHEQ Level 7)

Teaching and assessment

Mode of study
In person
Methods of assessment
100% Coursework
Mark scheme
Numeric Marks

Other information

Number of students on module in previous year
0
Module leader
Professor Diane Carr
Who to contact for more information
ma.dm.info@ucl.ac.uk

Last updated

This module description was last updated on 8th April 2024.

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